Speaking of paper prototyping, a number of years ago I helped design this dynamic Panamap for a client of mine, Urban Mapping. It was the only tangible portfolio piece that I included with my grad school application to SVA. One can read a more detailed case study of it on my design portfolio site here. Like the paper cube globe example below, it is a lo-tech, high-quality approach to displaying multiple levels of information—in this case, streets, subways, neighborhoods and landmarks.
This makes me wonder: aside from printing huge panels of paper covered with equally huge lenticular lens, how else can we prototype complex interactivity without the use of electricity or batteries? Can the methods of design and production used here influence more technologically advanced platforms? Is there a better/faster/easier way to communicate multiple levels of information?
Speechless. This is crazy awesome.
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cartophile reblogged this from theorypluspractice and added:
is crazy awesome.
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